Large City: Gëm-i̽strōd Hadfow

Gëm-i̽strōd Hadfow

Gëm-i̽strōd Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceBàze Logu Empire
Sub ProvenceS̺ûhahæ Kàhæ Kingdom
RegionZdud-go̠ E̜nsfo Maquis
Founded1231
Community LeaderLord Rhunosco
Area235 km2 (94 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation2542 m (8339 ft)
Average Yearly Precipitation293 cm/y (115 in/y)
Population55442
Population Density235 people per km2 (589 people per mi2)
Town AuraAugury
Naming
Native nameGëm-i̽strōd Hadfow
Pronunciation/gɛm/ /ˈi̽stroːd/
Direct Translation[taxi; cab] [grill; barbecue]
Translation[Not Yet Translated]

Gëm-i̽strōd Hadfow (/gɛm/ /ˈi̽stroːd/ [taxi; cab] [grill; barbecue]) is a subtropical Large City located in S̺ûhahæ Kàhæ Kingdom, Bàze Logu Empire, within the Warren.

The name Gëm-i̽strōd Hadfow is derived from the Goblin language, as Gëm-i̽strōd Hadfow was founded by Shèshê, who was culturaly Wood Elf.

Climate

Gëm-i̽strōd Hadfow has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being an icy 27°C (80°F) and its average temperature during the winter being a cold -10°C (14°F). Gëm-i̽strōd Hadfow receives an average of 293 cm/y (115 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Gëm-i̽strōd Hadfow covers an area of nearly 235 km2 (94 mi2), and an average elevation of 2542 m (8339 ft) above sea level.

Overview

Gëm-i̽strōd Hadfow was founded durring the early 13th century in winter of the year 1231, by Shèshê. The establishment of Gëm-i̽strōd Hadfow was somewhat plagued by a lack of willing colonists, leading to Shèshê electing to pay people to resettle in Gëm-i̽strōd Hadfow.

Gëm-i̽strōd Hadfow was built using the conventions of Wood Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Gëm-i̽strōd Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Gëm-i̽strōd Hadfow is buildings are arranged arrounded highly ordered system of restrictive cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Gëm-i̽strōd Hadfow's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Gëm-i̽strōd Hadfow's boondoggle-of-a-fortified wall are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Right off the bat Gëm-i̽strōd Hadfow hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things.

Civic Infrastructure

Gëm-i̽strōd Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Gëm-i̽strōd Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gëm-i̽strōd Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gëm-i̽strōd Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gëm-i̽strōd Hadfow's parks.

Gëm-i̽strōd Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gëm-i̽strōd Hadfow.

Gëm-i̽strōd Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gëm-i̽strōd Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gëm-i̽strōd Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gëm-i̽strōd Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gëm-i̽strōd Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gëm-i̽strōd Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gëm-i̽strōd Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gëm-i̽strōd Hadfow's public wards, blessings, and other arcane systems.

Gëm-i̽strōd Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Gëm-i̽strōd Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Gëm-i̽strōd Hadfow's grid is powered by a direct leyline tap.

Gëm-i̽strōd Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Gëm-i̽strōd Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Gëm-i̽strōd Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Gëm-i̽strōd Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gëm-i̽strōd Hadfow's natural decorations nor waterways.

Gëm-i̽strōd Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gëm-i̽strōd Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gëm-i̽strōd Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Gëm-i̽strōd Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Gëm-i̽strōd Hadfow's town hall was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Gëm-i̽strōd Hadfow there are no smells.

The Festrog near Gëm-i̽strōd Hadfow are known to be more aggressive than normal.

Gëm-i̽strōd Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves creating small tokens to channel Invocation energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 103
  • Farmers: 168
  • Farm Laborer: 264
  • Hunters: 184
  • Milk Maids: 132
  • Ranchers: 70
  • Ranch Hands: 140
  • Shepherds: 132
    • Farmland: 225094 m2
    • Cattle and Similar Creatures: 13860
    • Poultry: 166326
    • Swine: 11088
    • Sheep: 554
    • Goats: 110
    • Horses, Mounts, and Beasts of Burden: 5544

Craftsmen

  • Arms and Toolmakers: 110
  • Blacksmiths: 120
  • Bookbinders: 70
  • Buckle-makers: 78
  • Cabinetmakers: 128
  • Candlemakers: 184
  • Carpenters: 181
  • Clothmakers: 158
  • Coach and Harness Makers: 58
  • Coopers: 135
  • Copper, Brass, Tin, Zinc, and Lead Workers: 74
  • Copyists: 54
  • Cutlers: 45
  • Fabricworkers: 120
  • Farrier: 316
  • Furriers: 36
  • Glassworkers: 168
  • Gunsmiths: 127
  • Harness-Makers: 55
  • Hatters: 103
  • Hosiery Workers: 40
  • Jewelers: 60
  • Leatherwrights: 138
  • Locksmiths: 57
  • Matchstick makers: 92
  • Musical Instrument Makers: 79
  • Painters, Structures and Fixtures: 70
  • Paper Workers: 80
  • Plasterers: 78
  • Pursemakers: 92
  • Roofers: 57
  • Ropemakers: 56
  • Rugmakers: 53
  • Saddlers: 100
  • Scabbardmakers: 121
  • Scalemakers: 57
  • Scientific, Surgical, and Optical Instrument Makers: 36
  • Sculptors, Structures and Fixtures: 54
  • Shoemakers: 54
  • Soap and Tallow Workers: 194
  • Tailors: 357
  • Tanners: 73
  • Upholsterers: 77
  • Watchmakers: 73
  • Weavers: 173
  • Whitesmiths: 44

Merchants

  • Adventuring Goods Retellers: 38
  • Arcana Sellers: 37
  • Beer-Sellers: 73
  • Booksellers: 85
  • Butchers: 128
  • Chandlers: 138
  • Chicken Butchers: 151
  • Entrepreneurs: 55
  • Fine Clothiers: 145
  • Fishmongers: 145
  • Florists: 33
  • Potion Sellers: 99
  • Resellers: 241
  • Spice Merchants: 75
  • Wine-sellers: 106
  • Wheelwright: 86
  • Woodsellers: 54

Service workers

  • Bakers: 308
  • Barbers: 246
  • Coachmen: 80
  • Cooks: 221
  • Doctors: 133
  • Gamekeepers: 85
  • Grooms: 48
  • Hairdressers: 205
  • Healers: 136
  • Housekeepers: 173
  • Housemaids: 291
  • House Stewards: 158
  • Inns: 52
  • Laundry maids: 104
  • Maidservants: 198
  • Nursery Maids: 104
  • Pastrycooks: 184
  • Restaurateur: 213
  • Tavern Keepers: 213

Specialized Laborer

  • Ashworkers: 76
  • Bleachers: 50
  • Chemical Workers: 31
  • Coal Heavers: 110
  • In-Town Couriers: 117
  • Long Haul Couriers: 128
  • Dockyard Workers: 117
  • Gas Workers: 27
  • Hay Merchants: 45
  • Leech Collectors: 144
  • Millers: 123
  • Miners: 123
  • Oilmen and Polishers: 84
  • Postmen: 120
  • Pure Finder: 69
  • Skinners: 178
  • Sugar Refiners: 32
  • Tosher: 86
  • Warehousemen: 184
  • Watercarriers: 109
  • Watermen, Bargemen, etc.: 198

Skilled Laborers

  • Accountants: 69
  • Alchemist: 77
  • Clerk: 108
  • Dentists: 56
  • Educators: 147
  • Engineers: 82
  • Gardeners: 53
  • Mages: 42
  • Plumbers: 57
  • Pharmacist: 66
  • Professors: 23
  • Scientists: 42
  • Wizards: 24

Civil Servants

  • Adventurers: 53
  • Bankers: 79
  • Civil Clerks: 132
  • Civic Iudex: 62
  • Consultants: 36
  • Exorcist: 117
  • Fixers: 66
  • Kami Clerk: 103
  • Landlords: 116
  • Lawyers: 67
  • Legend Keepers: 89
  • Militia Officers: 426
  • Monks, Monastic: 173
  • Monks, Civic: 158
  • Historian, Oral: 123
  • Historian, Textual: 66
  • Policemen, Sheriffs, etc.: 126
  • Priests: 231
  • Rangers: 73
  • Rat Catchers: 83
  • Scholars: 88
  • Spiritualist: 104
  • Slayers: 31
  • Storytellers: 201
  • Military Officers: 198

Cottage Industries

  • Brewers: 163
  • Comfort Services: 191
  • Enchanters: 66
  • Herbalists: 64
  • Jaminators: 163
  • Needleworkers: 205
  • Potters: 89
  • Preserve Makers: 178
  • Quilters: 74
  • Seamsters: 277
  • Spinners: 163
  • Tinker: 62
  • Weaver: 126

Artists

  • Actors: 58
  • Architects: 21
  • Bards: 89
  • Costumers: 34
  • Dancers: 66
  • Drafters: 35
  • Engravers: 45
  • Fine Furniture Carpenters: 27
  • Glaziers: 58
  • Inlayers: 52
  • Musicians: 158
  • Painters, Art: 28
  • Playwrights: 60
  • Sculptors, Art: 47
  • Wood Carvers: 205
  • Writers: 191

Produce Industries

  • Butter Churners: 213
  • Canners: 145
  • Cheesmakers: 191
  • Ice Merchants: 24
  • Millers: 117
  • Picklers: 93
  • Smokers: 73
  • Stockmakers: 63
  • Tobacconists: 89
  • Tallowmakers: 126

20743 of Gëm-i̽strōd Hadfow's population work within a Foundational Occupation.

33036 of Gëm-i̽strōd Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1663 (3%) are noncontributers.

Points of Interest

POI

History

Gëm-i̽strōd Hadfow is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.

In time immemorial, reportedly some time during the early 2nd century an unusualy harsh winter spawned a deadly blizard to Gëm-i̽strōd Hadfow. The ice, snow, and wind killed 213 people, 173 livestock, and destroyed 92. The event is remembered as Cursed Fates's Breath.

History